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work in progress in FRESH A.I.R. Residency, Stiftung Berliner Leben, Berlin  2026

baza 2 games.jpg

part of third movement/experiment:

work.leadership

WORK FUTURES BEYOND DYSTOPIA

 

A 3 hours workshop exploring leadership through performing arts, games and collaborative imagination as ways to move from:

  • control toward trust

  • blind competition toward organic cooperation

  • burnout toward regeneration

  • rigid and reductive systems toward the adaptive intelligence of living systems

  • fear toward creativity

Future leaders will need more than strategic intelligence.

They will also need the courage to create healthier systems.

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Workshop Program:

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PART I

Why performing arts are vital for leading in times of crisis? 

1. Ernest Shackleton’s Endurance Expedition Case

2. Uri Alon`s Lab for Design in Biology Case

Creative leadership demands a leap into the unknown and in times of crisis, creativity may become the only chance of survival.

The workshop begins with one of the most extraordinary examples of leadership during life-threatening uncertainty, while also creating connections between performing arts and scientific creativity.

Together, we will map some vital ingredients of successful leadership.

 

PART II

Disolving the dynamics of power into co-authorship / 3 basic performative exercises as collective creativity boosters

1. Me-You and getting out of the “Separation” Experiment

2. The “Yes, and…” Rule ​

3. The Mirror Game and the “Togetherness” Experiment​

PART III

Anti-burnout Games

First Game / How NOT to Plant a Baobab in GreenlandA board game for post-apocalyptic relationships

In our world of multiple crises, where conflicts and wars increasingly show us that the quality of our relationships — or the lack of it — can extend or shorten our life on Earth, good relationships may indicate whether we have any future at all. Sustainability and resilience depend largely on them.

Originally developed as an artistic game mapping the dynamics and architecture of human relationships, How NOT to Plant a Baobab in Greenland becomes here a playful laboratory for future leadership.

As we are biological beings, not machines, the game also  investigates the difference between exhausting mechanical dynamics and regenerative biological ones.

Second Game / Happiness Reminders at WorkThe art and science of micro-pausing 

Burnout is not only an individual problem, but also a societal one.

This game explores happiness not as a self-help ideology, but as social infrastructure.

Participants will engage with 3–5 practical exercises designed to transform working dynamics from competitive systems into collaborative ecosystems.

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Workshop Format

Duration: 3 hours

  • interactive lecture

  • collaborative games

  • performative exercises

  • group reflections

  • improvisation methods

Together we will explore:

  • improvisation as a leadership tool

  • wellbeing and emotional regulation inside groups through performing arts techniques

  • collective intelligence / group mind

  • flexibility under pressure

  • trust-building through presence and play

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About Adriana Chiruta

Adriana is a multimedia artist, philosopher, and performing arts professional currently artist in Fresh A.I.R. Residency of Stiftung Berliner Leben, Berlin, where she is developing Alternative Futures LAB № 2.

Her work moves between visual arts, performative installations, participatory games, philosophy, improvisation, and social imagination. Her artistic practice focuses on creating situations in which audiences actively participate, collaborate, and rehearse possible futures together.

Her works and workshops have been presented at Lentos Kunstmuseum Linz, the National Museum of Contemporary Art Bucharest, PAV / Platforma de Arte Vizuale during Documenta 15, and in multiple educational and artistic contexts across Europe.

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